The particularity of the Cyber-Classroom method is the user’s immersion in a VR learning environment.
This offers a new learning experience: a “Virtual User Experience” – the user’s experience in a digital reality visualized in stereo 3D reality.
The “Virtual Reality (VR)” is a digital learning environment, generated by means of computer technology. It transmits diverse stimuli via its interfaces to stimulate all senses of the user. Due to depth perception and its interactive handling users feel completely integrated into the VR learning environment of our Cyber-Classroom. The user or users can move intuitively within this Virtual Reality and can explore or change objects.
Processes that can not be followed in reality can be visualized in 3D, for instance when certain procedures are too quickly or are completely invisible as for example airstreams or magnetic fields. Virtual Reality is the core technology on which our Cyber-Classroom's method of teaching and learning is based.
Virtual Learning Reality is generated in Cyberspace by combining these three characteristics.
Research results of the study by Ann Bamford:
"One major advantage is the easy and intuitive handling that enables the students to work on subject matter independently and have a look at chemical bonds or the processes in a galvanic cell in 3D. "
Headmaster Norbert Dressler, head of department at the Kopernikusschule, Europaschule in Hessen; promoted by Evonik; OSI partner for modules in chemistry